"Working alongside Amy Lee is an absolute pleasure. She’s not just a fantastic level designer—she’s the kind of person who makes every day at work more fun and inspiring. Her creativity, dedication, and enthusiasm are contagious, and from a technical perspective has a real talent for making levels that are both engaging and well-crafted.
Amy has a drive to keep learning and growing that I can't help but admire. I’ve watched her push herself to improve, take on new challenges, and really come into her own as a designer.
Beyond her technical skills, Amy is a fantastic collaborator. She is always open to feedback, proactive in problem-solving, and an absolute joy to work with. Her enthusiasm and positivity make every project more enjoyable, creating a work environment that is both productive and fun. She brings a creativity and work ethic that makes any team stronger as well as being just an awesome person to be around. Amy is supportive, fun, and makes working together feel effortless.
"She's not just a regular designer, she's a cool designer".
Any team would be lucky to have her and I can’t recommend her enough for anyone looking for a skilled and dependable level designer."
Will Traynor- Senior Level Designer
"I've worked with Amy for over 18 months and she has always been very kind and knowledgeable. She's been entrusted with some of the most important sequences of Bloodlines 2 for good reason, consistently delivering great gameplay experiences all the while being wonderful to work with. Very smart and always happy to lend a hand, I think she would make a really great teacher and is a bit of a secret weapon on any project she is involved with."
Jack Goddard- Junior Level Designer
"When I moved onto our shared project late in production, Amy was always a great helping hand and open to communication and cooperation. As someone who is hardworking and reliable, I always feel comfortable turning to her when I have any questions even when it wasn't for her levels. I believe she would be a great asset to any team, in her design and implementation talent but also as someone who is good at bringing departments together, and opening engaging and friendly conversation across the team."
Tessa Verplancke - Lead Sound Designer
"Brilliant, inspiring, kind, pragmatic, reliable all around - Amy is one the best game dev persons I've ever worked with. Her absolute brilliance shows in her top quality work and clear, methodical communication. Always sharp, always incredibly well organised, always ready to lend a hand, and simply the best ally to get things done. I enjoy every moment of working with Amy and would not hesitate for a millisecond to recommend Amy for your team."
Qin Yu- Dialogue Designer
"Having worked with Amy for close to three years (oftentimes on the same level together) I can say with confidence that she would be an asset to any team and project.
She has a real sensitivity and talent for the holistic experience and she supplements her design instincts with a broader context of data and outside opinions.
I've seen Amy balance an attention to detail for the craft with a strong ability to prioritise and deliver quality on time.
Importantly, Amy also is a pleasure to collaborate with and her ability to communicate really specific things across departments and seniorities I see as further evidence she would strengthen a studio."
Alister Grant- Senior Environment Artist